Non DubitoEssays in the Self-as-an-End Tradition
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Channel · Game criticism频道 · 游戏解读

Games & Interactive Narrative

游戏与交互叙事

Aug 30, 2026Han Qin (秦汉)Three series · Eleven essays · Three reading modes三个系列 · 十一篇 · 英 / 简 / 繁

Games do not only tell stories. They assign goals, build systems, withhold information, and require the player to act. These close readings treat mechanics, repetition, failure, interfaces, and choice as parts of the argument—not as containers around it.

游戏不只讲故事。它还分配目标、建立系统、隐去信息,并要求玩家亲自行动。这里把机制、重复、失败、界面与选择都当作作品论证的一部分,而不是包在故事外面的容器。

Systems, actions, and human ends系统、行动与人的目的