空白也是抽出来的
Even the Blank Is Dealt
1963 年夏天,Jerry Gretzinger 在一家滚珠轴承厂上班,闲得发慌,随手画了一张不存在的城市的地图。1983 年他把它收进阁楼,去做生意、养家。二十年后,儿子 Henry 翻箱倒柜把它翻了出来,问这是什么。他就接着画。到今天,这张地图是四千多张 8×10 英寸的纸,拼起来大致是个圆,每张纸有以圆心为原点的东南西北坐标。坐标不动,纸本身一直在被改写。
改哪一张、怎么改,不由他决定。一副自制的卡牌说了算,现在大约一百张。抽一张,牌面指定一格并给出指令:把这一格连同最近的三格泼上颜料、调一种新色、把这九格交给妻子 Meg Staley 去丝网印、开一张新的空白纸。黑牌顺时针走,红牌逆时针。牌角那个大数字是工作量,单位是要盖住多少个一英寸见方。这张牌的活没做完,不准抽下一张——有时几分钟,有时几天。他 84 岁,几乎每天都在抽。今年四月,People Make Games 带二十多个志愿者,用三天把这些纸铺满一间体育馆的地板;上一次有人看见它完整的样子是 2012 年在 MASS MoCA,中间隔了十四年。
要紧的是这张图怎么长。一张空白纸——麦片盒纸板拼的,或者一张旧照片,或者一张晒印——先被一圈圈颜料埋掉,颜料再被一英寸的拼贴方块替换,方块再变成城市:绿的四百人,红的八百,灰的一千二,黑的二千四。然后轮到「虚空」。虚空是不规则的纯白拼贴,压掉底下所有东西,只有抽到「防御墙」牌才拦得住。白之后是二英寸的黑白拼贴、灰城、黑城;再上面是火焰形红拼贴的「红维度」,再上面是二英寸黑块的「黑之寂」。他把整套次序写全了:之后还有「金字塔阶段」、蓝色的「洪水」、手撕牛皮纸的「重生」,然后一切从颜料带重新开始。
所以拆不是意外,是排进日程的。凿在构的规则书里占着一整节。
还有一条规则比虚空更硬:新画法从不覆盖旧的原作,只画在这一页的新版本上。旧的那张被扫描、退役、归档,有时挂到 eBay 上卖掉。这意味着这张地图在任何一刻只有一层是活的——牌正指着的那一格。其余四千张各自漂亮,但那种漂亮是凿完之后沉下来的样子,是已构。SAE 说每个 DD 都有自己的美,而那美是上一轮凿构循环的沉积。Gretzinger 把这句话做成了物理装置:已构真的被装进档案盒,活着的只有边缘。
牌堆也会改自己,但只在牌让它改的时候。有牌说给最后两张的数字加三;有牌说永久退役一张牌,指令抄进一张清单,将来也许再用;有牌说把最后九张复印后销毁原件;有牌说洗牌。有牌命令他写博客、写日记——写完还要打印出来剪成拼贴材料;有牌命令他发一条 Reddit;有牌命令他按最近一次 eBay 成交价重算全套纸的市值。记账和宣传都是这局里的一步棋。他讨厌写日记,抽到还是写。六十年下来,有些规则他自己也想不起来为什么写了;纪录片里他念完一条「在这一格加一英寸中性色棋盘格」,愣住,笑着问自己:我当时在想什么?
而他那张次序表最末几层——金字塔、洪水、重生——按他自己网站上的说法,「尚未在地图上显现」。规则写好了,地层还没轮到。这就是还没被花掉的余项:一套系统的描述长过了它的实现,它握着一批从未执行过的指令,而握着它的人 84 岁。
命名也还没落下来。美术馆把它归进素人艺术,People Make Games 说这是一个游戏,Rascal 说这是仪式性的玩。片子里 Quinns 提到,很多人会把这些维度、创世论、虚空宇宙论叫作 lore,Gretzinger 眼睛一亮:这个词好,我记下了。开始六十年之后,这是外面第一次递进来一个词,而且这个词也不合身。那段落差就是余项所在。等哪个词终于扣上,这件事就变成已构——依然漂亮,但逻辑停了。现在还没有。
jerrysmap.com ↗In the summer of 1963, Jerry Gretzinger was bored at a ball bearing factory and drew a map of a city that does not exist. In 1983 he put it in the attic and went off to run a business and raise a family. Twenty years later his son Henry found it while rummaging around and asked what it was, and Gretzinger picked it up again. It is now more than four thousand sheets of paper, 8×10 inches each, arranged in a rough circle with N/S/E/W coordinates radiating from the center. The coordinates never move. The sheets are revised forever.
He does not decide which sheet, or what to do to it. A homemade deck of roughly a hundred cards decides. Draw one and it names a panel and an instruction: spatter this panel and its three nearest neighbors, mix a new color, hand these nine panels to his wife Meg Staley for screen printing, start a new blank. Black cards move him clockwise around the map, red counter-clockwise. The big number in the corner is the workload, measured in one-inch squares to be covered. You may not draw again until the card is finished — sometimes minutes, sometimes days. He is 84 and draws nearly every day. This April, People Make Games brought two dozen volunteers and spent three days laying the whole thing out across a gymnasium floor; the last time anyone saw it entire was MASS MoCA in 2012, fourteen years ago.
What matters is how the map grows. A blank sheet — a patchwork of cereal-box board, or an old photo, or a lumen print — gets buried under bands of paint; the paint is replaced by one-inch collage squares; the squares become cities, green at four hundred inhabitants, red at eight hundred, grey at twelve hundred, black at twenty-four hundred. Then the Void arrives. The Void is irregular plain white collage that erases whatever is underneath it, and only a defense wall card can stop it. After the white comes two-inch black-and-white collage, then grey city, then black city; above that the Red Dimension in flame-shaped red, above that Black Ness in two-inch black squares. He has written the whole sequence out: after those come the Ziggurat Phase, the Flood in blue, and Re-Birth in hand-torn kraft paper, and then it starts over with paint bands.
So the demolition is not an accident. It is scheduled. The chisel has its own section in the rulebook.
One rule is harder than the Void: new work is never applied on top of existing original work, only onto a new version of the page. The old sheet is scanned, retired, filed, sometimes sold on eBay. Which means only one layer of this map is alive at any instant — the panel the card is pointing at. The other four thousand are each beautiful, but it is the beauty of something that has finished being chiseled and settled out: already-construct. SAE's claim is that every DD has a beauty of its own, and that this beauty is sediment from a completed chisel-construct cycle. Gretzinger built that claim as a physical apparatus. The construct really does go into an archive box. Only the edge is live.
The deck rewrites itself too, but only when the deck says so. Some cards add three to the number on the last two cards. Some retire a card permanently, its instruction copied to a list in case it is ever wanted again. Some copy the last nine cards and destroy the originals. Some shuffle. Some order him to write a blog post, or a journal entry, which he must then print and cut into collage material; some order a Reddit post; one has him recompute the market value of the entire set of panels from the most recent eBay sale. The bookkeeping and the publicity are moves in the game. He hates journaling and journals anyway. After sixty years he no longer remembers why some of the rules are there. In the documentary he reads out an instruction to add a one-inch checkerboard of neutral colors, stares into the middle distance, and asks himself: what was I thinking?
And the last strata on his own list — Ziggurat, Flood, Re-Birth — have, in his website's words, "yet to manifest themselves on The Map." The rules are written; their turn has not come. That is the unspent remainder: a system whose description runs ahead of its realization, holding instructions that have never once executed, in the hands of a man who is 84.
The naming hasn't landed either. Museums file it under outsider art. People Make Games says it is a game. Rascal says it is ritual play. In the film, Quinns mentions that plenty of people would call the dimensions and the creation theories and the void cosmology lore, and Gretzinger lights up — good word, he says, glad to know it. Sixty years in, and that is the first term handed to him from outside, and it still doesn't fit. The gap is where the remainder lives. When some word finally fits, the thing becomes construct: still beautiful, but the logic stops. It hasn't yet.
jerrysmap.com ↗